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Game Format

How long are you playing? One session or an epic campaign? This choice shapes everything else.

Session Type
Are you starting fresh or continuing?
🎲 New adventure
📖 Continuing a previous adventure
Format
Session Type
One-shot
Mini-campaign (2-3 sessions)
Campaign (4+ sessions)
Scenario Style
How guided should the scenario be?
Guided = the GM reads and follows step by step. Sandbox = the GM improvises from building blocks.
Guided (turnkey)
Semi-guided
Sandbox
Note — Game Format
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

Universe & System

The world, its rules, and its time period. This choice shapes the races, classes, and mechanics available.

Game System
Rules System
D&D 5e (2014 - old)
D&D 5e (2024 - latest)
Pathfinder 2e
Call of Cthulhu
Vampire: The Masquerade
FATE
Savage Worlds
Chroniques Oubliées
Homebrew
Freeform / Narrative
Genre & Setting
Genre 2 max
Medieval Fantasy
High Fantasy
Dark Fantasy
Cosmic Horror
Gothic Horror
Urban Contemporary
Cyberpunk
Space Opera
Post-Apocalyptic
Steampunk
Historical
Wuxia / Asian Mythology
Piracy
Burlesque / Comedy
Other
Era / Time Period
Antiquity
Medieval
Renaissance
Industrial
Contemporary
Near Future
Far Future
Timeless / Mythic
Multiverse / Multi-era
Other
Note — Universe
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

Table Setup

Who's playing, how experienced are they, and what's the vibe? These meta-parameters shape the entire scenario.

Players
Number of Players
1 (solo)
2
3
4
5
6
7-8
9+
Player Experience
Beginners
Mixed
Veterans
Tone & Rating
Tone 3 max
Heroic
Epic
Dark
Burlesque
Mystery / Investigation
Political / Intrigue
Survival / Gritty
Sandbox
Horror
Contemplative / Exploration
Other
Content Rating
All audiences
Mature
Dark / Adult
Note — Table
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.
⚠ Please select a Game System first
Go to Section 02 — Universe & System and choose a rules system.
Character options depend on the system.

Player Characters

Define each PC. The scenario will weave around their traits, backgrounds, and connections. More detail = more personalized scenario.

Group Dynamics (optional)
Party Composition Goal
How should the characters complement each other in the scenario?
Balanced
Combat-heavy
Social-heavy
Stealth-focused
Chaotic
Inter-Party Tension
A built-in friction point makes roleplay richer — optional but recommended.
None
Ideological conflict
Loyalty conflict
Hidden secret
Competing goals
Party Level
Applies to all pre-generated characters. Can be overridden per character.
1–4 (Novice)
5–10 (Seasoned)
11–16 (Veteran)
17–20 (Legendary)
Note — Characters
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

Plot & Narrative Structure

The creative core. What happens, what twists await, and what's really going on behind the scenes.

Plot Type
Primary Plot 3 max
Dungeon Crawl
Investigation / Mystery
Rescue
Escort / Transport
War / Siege
Political Intrigue
Survival
Fetch Quest
Revenge / Justice
Competition / Tournament
Open Exploration
Psychological Horror
Other
Narrative Twists
Twists to Include (optional)
Ally betrayal
Impossible moral dilemma
False antagonist
Boss reversal
Lore revelation
Impossible choice
NPC ally sacrificed
Resources depleted
Non-material resolution
Time loop / Illusion
Other
Opening & Hidden Layers
Opening Hook
How the game begins — the very first moment.
Surface Objective (what players think)
Hidden Truth (what's really happening)
Note — Plot
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

Threats & Encounters

Who opposes the PCs, how combat plays out, and what other obstacles stand in their way.

The Villain
The driving force of opposition — narrative role, motivation, and relationship to the PCs. Shapes the entire scenario logic.
Villain Type
Humanoid
Creature
Supernatural entity
Organization
Abstract concept
No clear villain
Other
Presence in the Scenario
Is the villain physically confrontable, or do they operate from the shadows?
Visible
Hidden
Gradually revealed
Name / Title (optional)
Motivation
Power
Revenge
Madness
Duty / Belief
Survival
Love
Greed
Other
Relationship to PCs
Unknown
Former ally
Corrupted mentor
Rival
Family member
Patron / Employer
Other
Villain in Combat (optional)
How this villain behaves when the PCs finally face them directly. Leave empty if the villain never enters combat.
Threat Level
Relative to the party — guides encounter design and stat block generation.
Miniboss
Equal
Superior
Overwhelming
Combat Style
Brute
Tactician
Spellcaster
Manipulator
Predator
Signature Ability or Trait
What makes this villain memorable beyond its stat block?
Combat Phases
Does the villain shift behavior when wounded? A phase change makes the final confrontation dramatic.
Single phase
Two phases
Three phases
Combat Encounters
Overall combat density and challenge level for the scenario. Use Monster Roster below to define specific creature groups.
Number of Combats
0 (pure RP)
1-2 (light)
3-4 (balanced)
5-6 (intense)
7+ (dungeon crawl)
Difficulty
Easy (heroism guaranteed)
Medium (tactics required)
Hard (real death risk)
Deadly (TPK possible)
Preferred Creature Families
General atmosphere of encounters — the AI will infer specific creatures unless you define them in the Monster Roster.
Undead
Wild Beasts
Demons / Devils
Dragons
Humanoids
Constructs / Golems
Fey / Spirits
Aberrations
Elementals
Plants / Fungi
Other
Monster Roster (optional)
Each entry = one creature group with its quantity. The AI generates a tailored stat block per entry. Add as many groups as your scenario needs.
Non-Combat Encounters
Non-violent obstacles that enrich pacing and variety. Select all that apply.
Encounter Types
Mechanical traps
Puzzles / Riddles
Negotiation
Exploration
Social event
Chase / Race
Infiltration
Survival / Travel
Moral dilemma
Other
Note — Antagonists
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

World & Locations

The narrative geography — where it happens and what it feels like.

Settings
An adventure rarely stays in one place. Select all the settings your scenario moves through.
Settings 3 max
Dungeon / Underground
Forest / Jungle
City
Sea / Ship
Mountain / Passes
Plains / Steppes
Desert
Swamp / Bayou
Alternate plane
Space / Station
Manor / Castle
Ancient ruins
Other
Geographic Scope
How large is the adventure space? Shapes how the AI builds geography and travel.
Single site
District / Town
City
Region
Continent
Planar
Number of Distinct Locations
Scenes, rooms, or areas — the AI will generate descriptions for each.
1-2 (focused)
3-5 (varied)
6-10 (vast)
10+ (open world)
Atmosphere & Map
Visual Atmosphere 3 max
Bright / Colorful
Dark / Oppressive
Mysterious / Foggy
Desolate / Post-ruin
Luxurious / Golden
Wild / Primal
Psychedelic / Dreamlike
Glacial / Nordic
Volcanic / Infernal
Other
Map Output
Detailed text description
Location list with connections
No map
Key Points of Interest (optional)
Name the specific places you want — the AI will build scenes and encounters around them.
Note — World
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

Economy & Rewards

What the PCs find, earn, and how they progress. Crucial for player motivation.

Treasure & Loot
Treasure Types
Gold / Currency
Magic items
Unique artifacts
Scrolls / Spells
Crafting materials
Information / Lore
Favors / Contacts
Property / Land
Other
Rarity
Common
Uncommon
Rare
Very Rare
Legendary
Generosity
Stingy (every item counts)
Normal
Generous
Monty Haul (treasure rain)
Merchants & Progression
Merchants Present?
Yes
No
Progression System
Milestones (narrative)
XP per combat
XP per objective
No progression (one-shot)
Other
Note — Rewards
🎲 Choose your session type first
Go to Section 01 — Game Format
and select New adventure or Continuing.

GM Instructions

The final control panel — how the AI should format its output, how detailed, and in what language.

Output Format
Output Format
Structured GM guide
Narrative scenario
Encounter sheets
All-in-one (complete)
Detail Level
Outline (key points, GM improvises)
Detailed (stats, dialogues, descriptions)
Exhaustive (word-for-word, every branch)
Additional Options
Extra Features
Music / Ambiance per scene
AI Art descriptions
Detailed NPC sheets
Handouts / In-game documents
Narrative branching
Session summaries
Random events table
Other
Output Language
Language
English
Français
Deutsch
Español
Italiano
Note — Final instructions
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